4.3 Article

Halloween Educational Robotics

Journal

IEEE TRANSACTIONS ON EDUCATION
Volume 64, Issue 4, Pages 406-412

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TE.2021.3066891

Keywords

Conferences; Robots; Education; Tools; Programming profession; STEM; Art; Education; programming; robotics; science; technology; engineering; art; and mathematics (STEAM)

Funding

  1. Madrid Regional Government [P2018/TCS-4307]
  2. Structural Fund (FSE )
  3. Structural Fund (FEDER)
  4. UNED [GID2016-17]
  5. Vicerectorate of Innovation and Digitalization
  6. e-LIVES project, e-Learning InnoVative Engineering Solutions-Erasmus+ Capacity Building in Higher Education 2017 [585938-EPP-12017-1-FR-EPPKA2-CBHE-J]
  7. I4EU project-Key Competences for an European Model of Industry 4.0, Erasmus+ Strategic Partnership [2019-1-FR01-KA202-06296]
  8. ECoVEM project, European Centre of Vocational Excellence in Microelectronics-Erasmus + KA3-Dedicated VET Tools, Centres of Vocational Excellence [620101-EPP-1-2020-1-BG-EPPKA3-VET-COVE]

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STEM education has been incorporating arts as an enhancer of the educational experience in recent years. There has also been a focus on involving students in the educational process. However, few experiences have been detected in which parents are involved in the educational process.
Today's society is facing new challenges and opportunities that demand professional profiles specialized in problem solving, with the ability to innovate and exploit the possibilities offered by information and communication technologies (ICTs). Far from being a novelty, the term STEM was coined in the mid-1990s. From then until now, there are a multitude of initiatives focusing on working STEM education with students. In recent years, the use of the arts as an enhancer of the educational experience has been incorporated into STEM education. There has also been a focus on involving the student in the educational process. Despite this, few experiences have been detected in which parents are involved in the educational process. Throughout this work, it is shown the pilot experience which has been developed to motivate parents to be part of the learning process in science, technology, engineering, art, and mathematics (STEAM) subjects.

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