4.3 Article

Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children

Journal

IEEE COMPUTER GRAPHICS AND APPLICATIONS
Volume 42, Issue 1, Pages 105-115

Publisher

IEEE COMPUTER SOC
DOI: 10.1109/MCG.2021.3130555

Keywords

Pediatrics; Ecosystems; Hardware; Tracking; Games; Synchronization; Mixed reality

Funding

  1. National Heart, Lung, and Blood Institute of the National Institutes of Health, USA [1R01HL135359]

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Childhood obesity is a concerning issue due to its potential long-term health consequences. To promote healthy physical activity habits, researchers developed a mixed reality system that allows children to interact with a virtual pet agent. Initial results from a pilot study show promise, and a larger intervention involving 422 children is currently underway.
Childhood obesity is a growing concern as it can lead to lifelong health problems that carry over into adulthood. A substantial contributing factor to obesity is the physical activity (PA) habits that are formed in early childhood, as these habits tend to sustain throughout adulthood. To aid children in forming healthy PA habits, we designed a mixed reality system called the Virtual Fitness Buddy ecosystem, in which children can interact with a virtual pet agent. As a child exercises, their pet becomes slimmer, faster, and able to play more games with them. Our initial deployment of this project showed promise but was only designed for a short-term intervention lasting three days. More recently, we have scaled it from a pilot grade study to a 9-month intervention comprised of 422 children. Ultimately, our goal is to scale this project to be a nationwide primary prevention program to encourage moderate to vigorous PA in children. This article explores the challenges and lessons learned during the design and deployment of this system at scale in the field.

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