4.7 Article

Commercial virtual reality displays: Issues of performance and simulator sickness from exocentric depth-perception tasks*

Related references

Note: Only part of the references are listed.
Article Computer Science, Hardware & Architecture

Waveguide-based near-eye display with dual-channel exit pupil expander

Chao Ping Chen et al.

Summary: The waveguide-based near-eye display with a dual-channel exit pupil expander evenly splits the field of view into two halves, significantly increasing the upper limit of the field of view. Design rules for all components have been studied, with the refractive index and dimension of waveguide identified as limiting factors for the field of view.

DISPLAYS (2021)

Article Computer Science, Hardware & Architecture

A study of cybersickness and sensory conflict theory using a motion-coupled virtual reality system

Adrian K. T. Ng et al.

DISPLAYS (2020)

Article Computer Science, Software Engineering

Cybersickness in Head-Mounted Displays Is Caused by Differences in the User's Virtual and Physical Head Pose

Stephen Palmisano et al.

FRONTIERS IN VIRTUAL REALITY (2020)

Article Psychology, Multidisciplinary

Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments

Juno Kim et al.

COMPUTERS IN HUMAN BEHAVIOR (2020)

Article Psychology, Experimental

Influences of Experience and Visual Cues of Virtual Arm on Distance Perception

Zhen Yang et al.

I-PERCEPTION (2020)

Article Computer Science, Hardware & Architecture

Cybersickness during VR gaming undermines game enjoyment: A mediation model

Caglar Yildirim

DISPLAYS (2019)

Article Computer Science, Software Engineering

The Effects of Peripheral Vision and Light Stimulation on Distance Judgments Through HMDs

Bochao Li et al.

ACM TRANSACTIONS ON APPLIED PERCEPTION (2018)

Article Computer Science, Software Engineering

A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based Conditions

Lauren E. Buck et al.

ACM TRANSACTIONS ON APPLIED PERCEPTION (2018)

Article Computer Science, Hardware & Architecture

Effects of display type and motion control on cybersickness in a virtual bike simulator

Justin Mittelstaedt et al.

DISPLAYS (2018)

Review Psychology, Multidisciplinary

Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness

Natalia Duzmanska et al.

FRONTIERS IN PSYCHOLOGY (2018)

Article Biophysics

Frequency, Not Amplitude, of Latency Affects Subjective Sickness in a Head-Mounted Display

Amelia Kinsella et al.

AEROSPACE MEDICINE AND HUMAN PERFORMANCE (2016)

Article Computer Science, Software Engineering

Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task

Eric D. Ragan et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2015)

Review Engineering, Electrical & Electronic

Interaction and visual performance in stereoscopic displays: A review

Chiuhsiang Joe Lin et al.

JOURNAL OF THE SOCIETY FOR INFORMATION DISPLAY (2015)

Article Neurosciences

Combined effects of auditory and visual cues on the perception of vection

Behrang Keshavarz et al.

EXPERIMENTAL BRAIN RESEARCH (2014)

Review Computer Science, Theory & Methods

The Perception of Egocentric Distances in Virtual Environments - A Review

Rebekka S. Renner et al.

ACM COMPUTING SURVEYS (2013)

Article Computer Science, Software Engineering

The Right View from the Wrong Location: Depth Perception in Stereoscopic Multi-User Virtual Environments

Brice Pollock et al.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2012)

Article Ophthalmology

The zone of comfort: Predicting visual discomfort with stereo displays

Takashi Shibata et al.

JOURNAL OF VISION (2011)

Article Computer Science, Cybernetics

Benefits of Matching Accommodative Demands to Vergence Demands in a Binocular Head-Mounted Display: A Study on Stereo Fusion Times

Richard H. Y. So et al.

PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2011)

Article Computer Science, Cybernetics

Depth Perception Within Peripersonal Space Using Head-Mounted Display

Abdeldjallil Naceri et al.

PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2011)

Article Ophthalmology

Accommodation response and visual discomfort

Chinatsu Tosha et al.

OPHTHALMIC AND PHYSIOLOGICAL OPTICS (2009)

Article Computer Science, Cybernetics

Limited field of view of head-mounted displays is not the cause of distance underestimation in virtual environments

JM Knapp et al.

PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2004)

Article Computer Science, Hardware & Architecture

Visual comfort of binocular and 3D displays

FL Kooi et al.

DISPLAYS (2004)

Article Psychology, Multidisciplinary

The role of effort in perceiving distance

DR Proffitt et al.

PSYCHOLOGICAL SCIENCE (2003)

Article Computer Science, Cybernetics

Effects of characteristics of image quality in an immersive environment

HBL Duh et al.

PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS (2002)