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A Literature Review of E-government Services with Gamification Elements

Journal

INTERNATIONAL JOURNAL OF PUBLIC ADMINISTRATION
Volume 45, Issue 13, Pages 964-980

Publisher

ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
DOI: 10.1080/01900692.2021.1930042

Keywords

Gamification; e-government; smart cities; maturity models; game elements

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Gamification strategies can enhance citizen engagement in political decision-making and public consultations, fostering positive relationships. The study presents the usage of gamification elements and the importance of a standardized methodology in selecting these elements. Additionally, the research identifies three potential research gaps with implications for future studies and e-government applications.
Many democracies face breaches of communication between citizens and political representatives, resulting in low engagement in political decision-making and public consultations. Gamification strategies can be implemented to generate constructive relationships and increase citizens' motivation and participation by including positive experiences like achievements. This document contains a literature review of the gamification topic, providing a conceptual background, and presenting a selection and analysis of the applications to e-government services. The study characterises gamification element usage and highlights the need for a standardised methodology during element selection. Three research gaps were identified, with a potential impact on future studies and e-government applications.

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