Journal
HUMAN COMMUNICATION RESEARCH
Volume 47, Issue 4, Pages 364-386Publisher
OXFORD UNIV PRESS INC
DOI: 10.1093/hcr/hqab008
Keywords
Cooperative video game play; Computer-mediated communication; Teamwork; Cooperative norms; Theory of bounded generalized reciprocity
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The study found that communication during cooperative gameplay is unnecessary and may even be detrimental to subsequent team performances on non-gaming tasks, and it seems unlikely to account for the theoretical mechanism behind the proposed cooperative norms in cooperative play.
Cooperative game play has been associated with a growing list of prosocial benefits. However, less research has examined its constituent parts to determine their contribution to subsequent positive outcomes. The current study examined partners' communication as a common and even imperative aspect of cooperative play that may largely account for its positive effects on co-operative behaviors and effective teamwork. Partners played a cooperative game (Overcooked 2) alone or with a partner, and in the latter case with or without the ability to communicate, before engaging in two puzzle-solving tasks that required effective and efficient communication for successful performances. Results suggest communication is unnecessary, and may even be detrimental to, subsequent team performances on non-gaming tasks, and that it seems unlikely to account for the cooperative norms proposed to be the theoretical mechanism behind cooperative play's positive effects. The conclusion discusses theoretical implications and potential future research.
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