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The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)

Journal

EDUCATIONAL PSYCHOLOGY REVIEW
Volume 34, Issue 1, Pages 1-38

Publisher

SPRINGER/PLENUM PUBLISHERS
DOI: 10.1007/s10648-021-09626-5

Keywords

Social cues; Digital environments; Multimedia learning; Cognitive processing

Funding

  1. Projekt DEAL

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This paper provides evidence that social processes influence individual learning in digital environments, proposing a Social-Processes-Augmented Theory. It suggests that social cues in digital materials activate social schemata in learners, leading to enhanced various learning processes. The study emphasizes the importance of social influences on learning with digital materials and discusses the implications for the design of digital learning media.
For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). This CASTLE postulates that social cues in digital materials activate social schemata in learners leading to enhanced (para-)social, motivational, emotional, and metacognitive processes. To substantiate this theory, socio-cognitive theories are used, which predict social influences on learning with digital materials. Besides, previous empirical findings are presented assuming that with a rising number of social cues in digital materials, the influence of social processes increases. Finally, consequences regarding the design of digital learning media are discussed.

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