4.7 Article

Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience

Related references

Note: Only part of the references are listed.
Article Computer Science, Cybernetics

Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokemon GO

Paula Alavesa et al.

Summary: This study explores the blending of daily life and gameplay in location-based mobile games by analyzing a large number of images from Pokemon GO player communities. The findings suggest that the blending of daily life and gameplay can be observed through shared photos, particularly augmented reality screenshots.

BEHAVIOUR & INFORMATION TECHNOLOGY (2022)

Article Chemistry, Analytical

Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers

Samuli Laato et al.

Summary: The study focuses on designing location-based applications optimized for learning local history by creating an optimal database of points of interest. Through requirements elicitation, prototype design, and expert evaluation, the solution was iteratively improved to meet the needs of users with prior experience in LBAs or similar systems.

SENSORS (2021)

Article Information Science & Library Science

Augmented reality is eating the real-world! The substitution of physical products by holograms

Philipp A. Rauschnabel

Summary: The study found that consumers have high acceptance rates for holographic AR substitutes in certain product categories, while lower rates are observed in others. Product and consumer characteristics play a significant role as drivers of substitution behavior.

INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT (2021)

Article Business

Path to discontinuance of pervasive mobile games: the case of Pokemon Go in Australia

Luke Butcher et al.

Summary: The study analyzes the phenomenon of discontinuance in Pervasive Mobile Games (PMG) and identifies five forms of discontinuation, providing a new conceptual framework for understanding when and why users stop playing such games.

ASIA PACIFIC JOURNAL OF MARKETING AND LOGISTICS (2021)

Article Chemistry, Multidisciplinary

Uses and Gratifications on Augmented Reality Games: An Examination of Pokemon Go

Salvador Bueno et al.

APPLIED SCIENCES-BASEL (2020)

Article Information Science & Library Science

Did location-based games motivate players to socialize during COVID-19?

Samuli Laato et al.

TELEMATICS AND INFORMATICS (2020)

Article Psychology, Social

Catching more than pocket monsters: Pokemon Go's social and psychological effects on players

Patrick J. Ewell et al.

JOURNAL OF SOCIAL PSYCHOLOGY (2020)

Article Communication

Being a kid again: Playing Pokemon Go contributes to well-being through nostalgia

Tim Wulf et al.

SCM STUDIES IN COMMUNICATION AND MEDIA (2020)

Article Business

Nostalgia beats the wow-effect: Inspiration, awe and meaningful associations in augmented reality marketing

Chris Hinsch et al.

JOURNAL OF RETAILING AND CONSUMER SERVICES (2020)

Article Management

Employee recognition, meaningfulness and behavioural involvement: test of a moderated mediation model

Francesco Montani et al.

INTERNATIONAL JOURNAL OF HUMAN RESOURCE MANAGEMENT (2020)

Article Computer Science, Cybernetics

Reliving my Childhood Dream of being a Pokemon Trainer: An Exploratory Study of College Student Uses and Gratifications Related to Pokemon Go

J. Mitchell Vaterlaus et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2019)

Article Computer Science, Cybernetics

Uses and Gratifications of Pokemon Go: Why do People Play Mobile Location-Based Augmented Reality Games?

Juho Hamari et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2019)

Article Computer Science, Cybernetics

The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokemon GO

Barbara Caci et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2019)

Article Health Care Sciences & Services

Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokemon GO in Yokohama, Japan

Kimihiro Hino et al.

JOURNAL OF MEDICAL INTERNET RESEARCH (2019)

Article Psychology, Biological

Extensive childhood experience with Pokemon suggests eccentricity drives organization of visual cortex

Jesse Gomez et al.

NATURE HUMAN BEHAVIOUR (2019)

Article Communication

How does immersion work in augmented reality games? Auser-centric view of immersion and engagement

Donghee Shin

INFORMATION COMMUNICATION & SOCIETY (2019)

Article Hospitality, Leisure, Sport & Tourism

The inner feeling of glacier hiking: an exploratory study of immersion as it relates to flow, hedonia and eudaimonia

Helga S. Lovoll

SCANDINAVIAN JOURNAL OF HOSPITALITY AND TOURISM (2019)

Article Cultural Studies

A Sense of Belonging: Pokemon GO and Social Connectedness

Kellie Vella et al.

GAMES AND CULTURE (2019)

Article Psychology, Multidisciplinary

Why do people play location-based augmented reality games: A study on Pokemon GO

Kati Alha et al.

COMPUTERS IN HUMAN BEHAVIOR (2019)

Article Business

Corporate social responsibility perceptions and employee engagement: role of psychological meaningfulness, safety and availability

Richa Chaudhary

CORPORATE GOVERNANCE-THE INTERNATIONAL JOURNAL OF BUSINESS IN SOCIETY (2019)

Article Ethics

Phenomenology, Pok,mon Go, and Other Augmented Reality Games

Nicola Liberati

HUMAN STUDIES (2018)

Article Psychology, Multidisciplinary

An adoption framework for mobile augmented reality games: The case of Pokemon Go

Philipp A. Rauschnabel et al.

COMPUTERS IN HUMAN BEHAVIOR (2017)

Article Psychology, Social

Video Games as Meaningful Entertainment Experiences

Mary Beth Oliver et al.

PSYCHOLOGY OF POPULAR MEDIA CULTURE (2016)

Article Psychology, Social

Being Bad in a Video Game Can Make Us Morally Sensitive

Matthew Grizzard et al.

CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING (2014)

Article Psychology, Applied

Common Beliefs and Reality About PLS: Comments on Ronnkko and Evermann (2013)

Jorg Henseler et al.

ORGANIZATIONAL RESEARCH METHODS (2014)

Article Psychology, Experimental

In Search of Meaningfulness: Nostalgia as an Antidote to Boredom

Wijnand A. P. van Tilburg et al.

EMOTION (2013)

Article Psychology, Multidisciplinary

Motivational, emotional, and behavioral correlates of fear of missing out

Andrew K. Przybylski et al.

COMPUTERS IN HUMAN BEHAVIOR (2013)

Article Psychology, Social

Social Activities, Self-Efficacy, Game Attitudes, and Game Addiction

Eui Jun Jeong et al.

CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING (2011)

Article Environmental Studies

Measuring love and care for nature

Helen E. Perkins

JOURNAL OF ENVIRONMENTAL PSYCHOLOGY (2010)

Article Computer Science, Information Systems

USING PLS PATH MODELING FOR ASSESSING HIERARCHICAL CONSTRUCT MODELS: GUIDELINES AND EMPIRICAL ILLUSTRATION

Martin Wetzels et al.

MIS QUARTERLY (2009)

Article Communication

Interactivity and Generalizability: New Media, New Challenges

Christoph Klimmt et al.

COMMUNICATION METHODS AND MEASURES (2007)

Article Psychology, Applied

The psychological conditions of meaningfulness, safety and availability and the engagement of the human spirit at work

DR May et al.

JOURNAL OF OCCUPATIONAL AND ORGANIZATIONAL PSYCHOLOGY (2004)

Article Computer Science, Hardware & Architecture

Applying mixed reality to entertainment

C Stapleton et al.

COMPUTER (2002)