4.6 Article

Implementing a Gaze Tracking Algorithm for Improving Advanced Driver Assistance Systems

Journal

ELECTRONICS
Volume 10, Issue 12, Pages -

Publisher

MDPI
DOI: 10.3390/electronics10121480

Keywords

gaze tracking; face detection; computer vision; advanced driver assistance systems; intelligent vehicles

Funding

  1. Spanish Government [TRA2016-78886-C3-1-R, PID2019-104793RB-C31, RTI2018-096036-B-C22, PEAVAUTO-CM-UC3M]
  2. Region of Madrid's Excellence Program [EPUC3M17]

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Car accidents are a leading cause of death, often caused by driver distractions. Advanced Driver Assistance Systems (ADAS) aim to improve road safety by warning drivers of dangerous situations, but continuous alarms can be overwhelming. This study proposes using gaze tracking to build an efficient ADAS that alerts drivers only when distracted, achieving promising results in a driving simulation environment with hit ratios between 96.37% and 81.84%.
Car accidents are one of the top ten causes of death and are produced mainly by driver distractions. ADAS (Advanced Driver Assistance Systems) can warn the driver of dangerous scenarios, improving road safety, and reducing the number of traffic accidents. However, having a system that is continuously sounding alarms can be overwhelming or confusing or both, and can be counterproductive. Using the driver's attention to build an efficient ADAS is the main contribution of this work. To obtain this attention value the use of a Gaze tracking is proposed. Driver's gaze direction is a crucial factor in understanding fatal distractions, as well as discerning when it is necessary to warn the driver about risks on the road. In this paper, a real-time gaze tracking system is proposed as part of the development of an ADAS that obtains and communicates the driver's gaze information. The developed ADAS uses gaze information to determine if the drivers are looking to the road with their full attention. This work gives a step ahead in the ADAS based on the driver, building an ADAS that warns the driver only in case of distraction. The gaze tracking system was implemented as a model-based system using a Kinect v2.0 sensor and was adjusted on a set-up environment and tested on a suitable-features driving simulation environment. The average obtained results are promising, having hit ratios between 96.37% and 81.84%.

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