4.7 Article

Association of General Cognitive Functions with Gaming Use in Young Adults: A Comparison among Excessive Gamers, Regular Gamers and Non-Gamers

Journal

JOURNAL OF CLINICAL MEDICINE
Volume 10, Issue 11, Pages -

Publisher

MDPI
DOI: 10.3390/jcm10112293

Keywords

cognitive function; intelligence; internet gaming disorder; gamers

Funding

  1. Brain Research Program through the National Research Foundation of Korea [NRF-2014M3C7A1062894, NRF-2016M3C7A1914449]

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This study found that participants with internet gaming disorder (IGD) performed worse in terms of intelligence, verbal comprehension, and processing speed compared to regular gamers and non-gamers. In the IGD group, Full Scale Intelligence Quotient (FSIQ), Verbal Comprehension Index (VCI), Working Memory Index (WMI), and Processing Speed Index (PSI) scores were significant predictors of gaming hours. Therefore, there is a need to strengthen working memory and verbal abilities to prevent the development of gaming addiction among high-risk gamers.
This study aimed to examine the relationship of general cognitive function with gaming use, and to identify elements of intelligence predicting increased gaming use. In total, 160 young adults participated in this study. Two clinical groups (n = 97) were defined: excessive gaming users diagnosed with internet gaming disorder (IGD) (n = 64) and the high-risk users (n = 33). The control group (n = 63) was also divided into regular gamers (n = 14) and non-gamers (n = 49). Participants completed the Wechsler Adult Intelligence Scale-IV and self-reported questionnaires regarding IGD severity and gaming hours. The IGD group had significantly lower Full Scale Intelligence Quotient (FSIQ), Verbal Comprehension Index (VCI), and Processing Speed Index (PSI) scores, compared with regular gamers and non-gamers. The IGD group also exhibited lower Working Memory Index (WMI) scores, compared with non-gamers. The high-risk group demonstrated significantly lower PSI score, compared with non-gamers. Furthermore FSIQ, VCI, WMI, and PSI scores were significant predictors of gaming hours in the IGD group. For the high-risk group, FSIQ, WMI, and VCI scores were negatively associated with gaming hours. Our study demonstrates the need to address the importance of enhancing working memory and verbal ability, thus, preventing the development of gaming addiction among individuals at high-risk gamers.

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