Journal
VIRTUAL REALITY
Volume 26, Issue 1, Pages 105-124Publisher
SPRINGER LONDON LTD
DOI: 10.1007/s10055-021-00541-2
Keywords
VR authoring tools; Transpiling; Culture
Categories
Funding
- European Union [825585]
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This paper focuses on three aspects: identifying advantages and disadvantages of current methods for non-programmers to create VR experiences, analyzing responses from testers on usability, and proposing a new methodology to improve graphics quality. The proposed authoring tool uses a WordPress plugin to provide a 3D editor and achieves a one-to-one matching between three.js, WordPress, and Unity3D entities for transpiling. Evaluation results show positive adoption from non-programmers but suggest room for improvement.
The contribution of this paper is toward three directions, namely (a) in identifying the advantages and disadvantages of the current state-of-the-art methods that allow laymen in programming to author VR experiences; (b) in examining how easily non-experts in programming can author VR experiences by analysing the responses from several testers toward easiness and usability when using the proposed authoring tool; and (c) in treating a serious disadvantage of state-of-the-art methods, namely the low quality in graphics by proposing a novel methodology for transpiling web-based formats such as three.js into high performance runtime formats like Unity3D. The proposed authoring tool is a plugin for WordPress that exploits its interfaces and database for providing a 3D editor suitable for authoring VR experiences. It embeds the proposed methodology which achieves an one-to-one matching between three.js, WordPress and Unity3D entities to achieve transpiling. Evaluation results indicate the positive adoption of non-experts in programming, but there is still several improvements to be made.
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