4.7 Article

Multi-Agent Reinforcement Learning Based 3D Trajectory Design in Aerial-Terrestrial Wireless Caching Networks

Journal

IEEE TRANSACTIONS ON VEHICULAR TECHNOLOGY
Volume 70, Issue 8, Pages 8201-8215

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TVT.2021.3094273

Keywords

Trajectory; Device-to-device communication; Wireless communication; Cache storage; Wireless sensor networks; Unmanned aerial vehicles; Throughput; Unmanned aerial vehicles (UAVs); trajectory design; wireless caching; multi-agent reinforcement learning

Funding

  1. Ministry of Science and Technology, Taiwan [MOST 108-2218-E-008 -016 -MY2]

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This paper investigates a dynamic 3D trajectory design of multiple cache-enabled UAVs in a wireless D2D caching network with the goal of maximizing long-term network throughput. The proposed multi-agent reinforcement learning framework outperforms traditional single- and multi-agent Q-learning algorithms in determining optimal UAV trajectories. Our work confirms the feasibility and effectiveness of cache-enabled UAVs as an important complement to terrestrial D2D caching nodes.
This paper investigates a dynamic 3D trajectory design of multiple cache-enabled unmanned aerial vehicles (UAVs) in a wireless device-to-device (D2D) caching network with the goal of maximizing the long-term network throughput. By storing popular content at the nearby mobile user devices, D2D caching is an efficient method to improve network throughput and alleviate backhaul burden. With the attractive features of high mobility and flexible deployment, UAVs have recently attracted significant attention as cache-enabled flying base stations. The use of cache-enabled UAVs opens up the possibility of tracking the mobility pattern of the corresponding users and serving them under limited cache storage capacity. However, it is challenging to determine the optimal UAV trajectory due to the dynamic environment with frequently changing network topology and the coexistence of aerial and terrestrial caching nodes. In response, we propose a novel multi-agent reinforcement learning based framework to determine the optimal 3D trajectory of each UAV in a distributed manner without a central coordinator. In the proposed method, multiple UAVs can cooperatively make flight decisions by sharing the gained experiences within a certain proximity to each other. Simulation results reveal that our algorithm outperforms the traditional single- and multi-agent Q-learning algorithms. This work confirms the feasibility and effectiveness of cache-enabled UAVs which serve as an important complement to terrestrial D2D caching nodes.

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