4.7 Article

Interactive Monte Carlo Denoising using Affinity of Neural Features

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 40, Issue 4, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3450626.3459793

Keywords

Monte Carlo denoising; deep learning

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The study introduces a new learning-based denoiser that achieves state-of-the-art quality at interactive rates. By processing individual path-traced samples and extracting feature vectors, along with filtering noisy radiance using spatial kernels, the denoiser ensures temporally stable results.
High-quality denoising of Monte Carlo low-sample renderings remains a critical challenge for practical interactive ray tracing. We present a new learning-based denoiser that achieves state-of-the-art quality and runs at interactive rates. Our model processes individual path-traced samples with a lightweight neural network to extract per-pixel feature vectors. The rest of our pipeline operates in pixel space. We define a novel pairwise affinity over the features in a pixel neighborhood, from which we assemble dilated spatial kernels to filter the noisy radiance. Our denoiser is temporally stable thanks to two mechanisms. First, we keep a running average of the noisy radiance and intermediate features, using a per-pixel recursive filter with learned weights. Second, we use a small temporal kernel based on the pairwise affinity between features of consecutive frames. Our experiments show our new affinities lead to higher quality outputs than techniques with comparable computational costs, and better high-frequency details than kernel-predicting approaches. Our model matches or outperfoms state-of-the-art offline denoisers in the low-sample count regime (2-8 samples per pixel), and runs at interactive frame rates at 1080p resolution.

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