4.8 Article

Information-Centric Massive IoT-Based Ubiquitous Connected VR/AR in 6G: A Proposed Caching Consensus Approach

Journal

IEEE INTERNET OF THINGS JOURNAL
Volume 8, Issue 7, Pages 5172-5184

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/JIOT.2020.3030718

Keywords

6G mobile communication; Blockchain; Computer architecture; Internet of Things; Quality of service; Artificial intelligence; Games; 6G; blockchain; information-centric network (ICN); massive IoT

Funding

  1. National Natural Science Foundation of China [61972255]

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This article discusses the challenges of massive IoT development and the solutions brought by the emergence of 6G networks, proposing an information-centric massive Internet of Things (IC-mIoT) framework suitable for large-scale VR/AR content distribution in the 6G era to improve efficiency and guarantee user Quality of Service.
The development of massive IoT has not only brought about a wealth of hardware resources but also brought about the problems of difficult data management, resource running and low efficiency. The emergence of sixth-generation (6G) network will not only provide faster data rates, more device connections but also bring ubiquitous virtual reality/augmented reality (VR/AR) services. In the 6G era, large-scale IoT devices will generate VR/AR service and resource requirements, and the network will also face unprecedented pressure to respond to the ubiquitous VR/AR requirements. To address the above issues, this article proposes the information-centric massive Internet of Things (IC-mIoT) suitable for 6G large-scale VR/AR content distribution to improve the efficiency of IC-mIoT and fully guarantee the Quality of Service (QoS) of users. First, this article introduces the blockchain for IC-mIoT nodes and proposes a new consensus mechanism Proof-of-Cache-Offloading (PoCO). Second, an architecture using blockchain-enabled IC-mIoT for VR/AR is proposed in this article. The massive IoT resources are fully integrated and scheduled to support large-scale VR/AR applications and IC-mIoT. Third, a Stackelberg game model and a cache index selection and calculation algorithm are formulated for blockchain-enabled cache offloading. The analysis and performance simulation results indicate the superiority and effectiveness of the proposed scheme.

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