Journal
SUSTAINABILITY
Volume 13, Issue 9, Pages -Publisher
MDPI
DOI: 10.3390/su13094942
Keywords
board game; board game teaching; education for sustainable development (ESD); board games for ESD
Funding
- Ministry of Science and Technology, Taiwan, R.O.C. [MOST107-2511-H-003-020-MY2, MOST 108-2638-H-002-001-MY2]
Ask authors/readers for more resources
This study aims to examine and develop courses of education for sustainable development using game-based learning and board games. The research results show a significant increase in students' test scores after gameplay, particularly in biodiversity and biological conservation concepts.
Examining and developing courses of education for sustainable development (ESD) is the goal of this study. Building on the theory of game-based learning, this study develops teaching strategies that employ board games for ESD. The design context of the board game, entitled Be Blessed Taiwan, is situated in the dilemma between biological conservation and economic development. It incorporates four core systemic concepts: the economy, policies, society, and ecology. Students from two high schools played the game for 200 min and 400 min, respectively (100 min per week). The study collected complete pre-game and post-game data from 34 high school students, including the test of scientific concepts, and gameplay results. The research results indicate that students' test scores significantly increased after the gameplay with a medium effect size; specifically, a large effect on the dimension of biodiversity concepts and a medium effect on the dimension of biological conservation concepts. The analysis of students' gameplay results shows the difficulty for high-school students to achieve all four ESD goals.
Authors
I am an author on this paper
Click your name to claim this paper and add it to your profile.
Reviews
Recommended
No Data Available