4.7 Article

Transforming Hong Kong's warehousing industry with a novel business model: A game-theory analysis

Journal

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.rcim.2020.102073

Keywords

Warehousing business model; Product service system; Cooperative game; Revenue distribution; Coordination

Funding

  1. Beijing Institute of Technology Research Fund Program for Young Scholars
  2. Open Fund of State Key Laboratory of Intelligent Manufacturing System Technology
  3. University of Chinese Academy of Sciences [Y92902MED2]
  4. Chinese Academy of Sciences

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Hong Kong's warehousing industry is undergoing a transformation towards automation and efficiency driven by e-commerce growth and regional competition. A new business model incorporating a warehousing equipment supplier as a third party is proposed to address the lack of technical capability and motivation among stakeholders. Cooperative game theory is used to analyze profit distribution, essential conditions for success, and factors affecting efficiency in the new model.
The booming e-commerce and intense regional competition are pushing the transformation of Hong Kong's warehousing industry towards more automated and efficient. However, this falls into a dilemma when stakeholders do not have enough technical and operational capability (to use advanced facility and systems) or strong motivation (due to high investment and risk). To resolve this, we first propose a new business model in which a third party - the warehousing equipment supplier (WES) is introduced to the current business between the warehouse owner (WO) and the user. The WO and WES own different advantages, complement each other and have the potential to make the pie bigger and promote the transformation. Then we utilize cooperative game-theory approaches (the Cournot game and the Shapley value) to explore the possible equilibrium in the new business model on profit distribution, the essential conditions for this new model to succeed and what factors that determine and affect the efficiency of the game. The experiments using the real data set show that market demand and its sensitivity to service quality, service price, price elasticity, etc. can exert impacts on the co-operative surplus and lead to the feasibility/infeasibility of the business model.

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