4.6 Article

Investigating the Effectiveness of Virtual Reality for Culture Learning

Journal

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
Volume 37, Issue 18, Pages 1771-1781

Publisher

TAYLOR & FRANCIS INC
DOI: 10.1080/10447318.2021.1913858

Keywords

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Funding

  1. Science and Technology Projects of Xi'an, China [201809170CX11JC12]
  2. Aeronautical Science Foundation of China (China) [20171981008]

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The use of VR for culture learning can help individuals adapt to foreign cultures, but research found that there was no significant advantage of the VR method in terms of knowledge learning, behavior learning, and attitude learning.
People who are to live, study and work abroad will face more challenges in the new cultural environment and suffer more acculturative stress. Virtual Reality (VR), by which an immersive learning environment can be built, may help them adapt to a foreign culture at a lower cost of time and money. In order to work out a design method for culture learning in VR, we have designed a VR application so that learners can experience and learn the typical western festival culture - Christmas culture - in an immersive environment. To evaluate the effectiveness of the VR method, 50 EFL Chinese university students were enrolled in our experiments and randomly assigned to the VR group and the non-VR group, the data was drawn from cultural knowledge questionnaire, behavior test and Intercultural Sensitivity Scale (ISS). The ANCOVA revealed no major effect for group factor on knowledge learning. Similarly, the Mixed ANOVA identified no major effect for group factor on behavior learning and attitude learning. There was no interaction effect between time and group in all experiments. Our results show that the VR method is preferred by most of the participants, but it shows no remarkable advantage over the non-VR method. Moreover, regression analysis between the culture learning and the sense of presence in VR shows that presence has the potential to improve the performance of intercultural interaction engagement. Our findings are of practical value for culture learning in VR.

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