4.5 Article

The show must go on-virtualisation of sport events during the COVID-19 pandemic

Journal

EUROPEAN JOURNAL OF INFORMATION SYSTEMS
Volume 30, Issue 2, Pages 119-136

Publisher

TAYLOR & FRANCIS LTD
DOI: 10.1080/0960085X.2020.1850186

Keywords

Mixed-reality; virtual sport; competition; performance data; professional athletes; COVID-19

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This study examines the use of mixed-reality applications for virtually mediated sports competitions to address the cancellation of traditional events during the pandemic. Comparing data from professional cyclists and interviews with athletes, it was found that the physical activities in virtual competitions are comparable to traditional races.
Due to the high risk of COVID-19 transmission, many sport events, including organised cycling competitions, have been cancelled. Nevertheless, staying active is important for individual well-being and professional athletes need to compete to earn their living. We propose that mixed-reality applications like ZWIFT allow to conduct virtually mediated sports competitions, which resemble traditional sport realistically and could serve as a remedy for this contradiction. To test this proposition, we compare professional cyclists' performance data from virtual competitions with data obtained from traditional cycling races and find that the physical activities are comparable. Thus, we contribute to the discussion on the distinctiveness of sports and eSport. Moreover, we interview 11 professional cyclists, who participated in virtual race series regarding their evaluation of the virtualisation of cycling events. Accordingly, we contribute to the literature on mixed-reality applications by focusing on user perceptions of a novel and physical dimension of virtually mediated interaction. Thereby, we apply the sports digitalisation framework proposed by Xiao et al. (2017). Professional athletes mainly perceive the virtualisation of sport as positive, but also mention some specific risks. Consequently, we derive implications for practice that include the supportive role of virtual sport to help master pandemics such as COVID-19.

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