4.7 Article

Offsite Aerial Path Planning for Efficient Urban Scene Reconstruction

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 39, Issue 6, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3414685.3417791

Keywords

Geometric proxy; view generation; view selection; aerial path planning; multi-view stereo reconstruction

Funding

  1. NSFC [61861130365, 61761146002]
  2. GD Talent Plan [2019JC05X328]
  3. Guangdong Science and Technology Program [2020A0505100064, 2018KZDXM058, 2018A030310441, 2015A030312015]
  4. LHTD [20170003]
  5. National Engineering Laboratory for Big Data System Computing Technology
  6. Guangdong Laboratory of Artificial Intelligence and Digital Economy

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With rapid development in UAV technologies, it is now possible to reconstruct large-scale outdoor scenes using only images captured by low-cost drones. The problem, however, becomes how to plan the aerial path for a drone to capture images so that two conflicting goals are optimized: maximizing the reconstruction quality and minimizing mid-air image acquisition effort. Existing approaches either resort to pre-defined dense and thus inefficient view sampling strategy, or plan the path adaptively but require two onsite flight passes and intensive computation in-between. Hence, using these methods to capture and reconstruct large-scale scenes can be tedious. In this paper, we present an adaptive aerial path planning algorithm that can be done before the site visit. Using only a 2D map and a satellite image of the to-be-reconstructed area, we first compute a coarse 2.5D model for the scene based on the relationship between buildings and their shadows. A novel Max-Min optimization is then proposed to select a minimal set of viewpoints that maximizes the reconstructability under the the same number of viewpoints. Experimental results on benchmark show that our planning approach can effectively reduce the number of viewpoints needed than the previous state-of-the-art method, while maintaining comparable reconstruction quality. Since no field computation or a second visit is needed, and the view number is also minimized, our approach significantly reduces the time required in the field as well as the off-line computation cost for multi-view stereo reconstruction, making it possible to reconstruct a large-scale urban scene in a short time with moderate effort.

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