4.5 Article

Group Modeling: A Unified Velocity-Based Approach

Journal

COMPUTER GRAPHICS FORUM
Volume 36, Issue 8, Pages 45-56

Publisher

WILEY
DOI: 10.1111/cgf.12993

Keywords

crowd simulation; group modeling; behavioral animation; velocity obstacles

Funding

  1. ANR JCJC PERCOLATION project [ANR-13-JS02-0008]
  2. Agence Nationale de la Recherche (ANR) [ANR-13-JS02-0008] Funding Source: Agence Nationale de la Recherche (ANR)

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Crowd simulators are commonly used to populate movie or game scenes in the entertainment industry. Even though it is crucial to consider the presence of groups for the believability of a virtual crowd, most crowd simulations only take into account individual characters or a limited set of group behaviors. We introduce a unified solution that allows for simulations of crowds that have diverse group properties such as social groups, marches, tourists and guides, etc. We extend the Velocity Obstacle approach for agent-based crowd simulations by introducing Velocity Connection; the set of velocities that keep agents moving together while avoiding collisions and achieving goals. We demonstrate our approach to be robust, controllable, and able to cover a large set of group behaviors.

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