4.6 Article

Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation

Related references

Note: Only part of the references are listed.
Article Computer Science, Cybernetics

Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs

Ugo Erra et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2019)

Article Computer Science, Cybernetics

Comparison of Gaze Cursor Input Methods for Virtual Reality Devices

Mungyeong Choe et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2019)

Article Computer Science, Cybernetics

Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting

Guillaume Loup et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2019)

Article Computer Science, Information Systems

On the use of virtual reality in software visualization: The case of the city metaphor

Simone Romano et al.

INFORMATION AND SOFTWARE TECHNOLOGY (2019)

Article Computer Science, Cybernetics

Navigating the Online World: Gaze, Fixations, and Performance Differences between Younger and Older Users

Kirsty L. Beattie et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2019)

Article Computer Science, Artificial Intelligence

VR Locomotion in the New Era of Virtual Reality: An Empirical Comparison of Prevalent Techniques

Costas Boletsis et al.

ADVANCES IN HUMAN-COMPUTER INTERACTION (2019)

Proceedings Paper Computer Science, Theory & Methods

GraphVR: A Virtual Reality Tool for the Exploration of Graphs with HTC Vive System

Nicola Capece et al.

2018 22ND INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV) (2018)

Proceedings Paper Computer Science, Cybernetics

Steering Versus Teleport Locomotion for Head Mounted Displays

Chris G. Christou et al.

AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2017, PT II (2017)

Article Education, Scientific Disciplines

The Effectiveness of Virtual and Augmented Reality in Health Sciences and Medical Anatomy

Christian Moro et al.

ANATOMICAL SCIENCES EDUCATION (2017)

Article Engineering, Biomedical

Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters

Adrin Borrego et al.

JOURNAL OF NEUROENGINEERING AND REHABILITATION (2016)

Proceedings Paper Computer Science, Artificial Intelligence

An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint

Giuseppe Caggianese et al.

AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, PT II (2016)

Proceedings Paper Computer Science, Cybernetics

Point & Teleport Locomotion Technique for Virtual Reality

Evren Bozgeyikli et al.

CHI PLAY 2016: PROCEEDINGS OF THE 2016 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (2016)

Proceedings Paper Computer Science, Hardware & Architecture

Comparison of Gesture, Gamepad, and Gaze-based Locomotion for VR Worlds

Jorge C. S. Cardoso

22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016) (2016)

Article Computer Science, Cybernetics

A Pilot Study of the VirtuSphere as a Virtual Reality Enhancement

Nancy A. Skopp et al.

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION (2014)

Article Computer Science, Cybernetics

The Benefits of Using a Walking Interface to Navigate Virtual Environments

Roy A. Ruddle et al.

ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION (2009)

Article Computer Science, Information Systems

The design of natural interaction

Alessandro Valli

MULTIMEDIA TOOLS AND APPLICATIONS (2008)

Article Computer Science, Cybernetics

Desktop virtual environments: a study of navigation and age

H Sayers

INTERACTING WITH COMPUTERS (2004)