4.7 Article

Neural Supersampling for Real-time Rendering

Journal

ACM TRANSACTIONS ON GRAPHICS
Volume 39, Issue 4, Pages -

Publisher

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3386569.3392376

Keywords

deep learning; rendering; upsampling; superresolution; virtual reality

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Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets. To meet this demand, modern graphics hardware and game engines often reduce the computational cost by rendering at a lower resolution and then upsampling to the native resolution. Following the recent advances in image and video superresolution in computer vision, we propose a machine learning approach that is specifically tailored for high-quality upsampling of rendered content in real-time applications. The main insight of our work is that in rendered content, the image pixels are point-sampled, but precise temporal dynamics are available. Our method combines this specific information that is typically available in modern renderers (i.e., depth and dense motion vectors) with a novel temporal network design that takes into account such specifics and is aimed at maximizing video quality while delivering real-time performance. By training on a large synthetic dataset rendered from multiple 3D scenes with recorded camera motion, we demonstrate high fidelity and temporally stable results in real-time, even in the highly challenging 4 x 4 upsampling scenario, significantly outperforming existing superresolution and temporal antialiasing work.

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