Journal
JMIR SERIOUS GAMES
Volume 8, Issue 3, Pages -Publisher
JMIR PUBLICATIONS, INC
DOI: 10.2196/19037
Keywords
serious games; educational games; games for health; exergames; quality criteria; video games
Categories
Funding
- European Union (IWB-EFRE-Program Hessen)
- Hessian Ministry of Economics, Energy, Transport and Housing (Digitales Hessen) as part of the Wissens-und Technologietransfer Serious Games project
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Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double mission of serious games, that is, simultaneous achievement of intended effects (serious part) and entertainment (game part), is not adequately considered in these studies. This paper aims to identify essential quality criteria for serious games. The fundamental goal of our research is to identify important factors of serious games and to adapt the existing principles and requirements from game-related literature to effective and attractive serious games. In addition to the review of the relevant literature, we also include workshop results. Furthermore, we analyzed and summarized 22 state-of-the-art serious games for education and health. The selected best-practice serious games either prove their effectiveness through scientific studies or by winning game awards. For the analysis of these games, we refer to DIN SPEC 91380 Serious Games Metadata Format. A summarized text states quality criteria for both the serious and the game part, and especially the balance between them. We provide guidelines for high-quality serious games drawn from literature analysis and in close cooperation with domain experts.
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