4.4 Letter

Problematic online gaming and the COVID-19 pandemic

Journal

JOURNAL OF BEHAVIORAL ADDICTIONS
Volume 9, Issue 2, Pages 184-186

Publisher

AKADEMIAI KIADO ZRT
DOI: 10.1556/2006.2020.00016

Keywords

COVID-19; coronavirus; pandemic; screen time; gaming disorder; addiction

Categories

Funding

  1. Discovery Early Career Researcher Award (DECRA) [DE170101198]
  2. Australian Research Council (ARC)

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Stay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.

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