4.7 Article

Interactive dense point clouds in a game engine

Journal

ISPRS JOURNAL OF PHOTOGRAMMETRY AND REMOTE SENSING
Volume 163, Issue -, Pages 375-389

Publisher

ELSEVIER
DOI: 10.1016/j.isprsjprs.2020.03.007

Keywords

Point cloud; Game engine; VR

Funding

  1. Academy of Finland
  2. Centre of Excellence in Laser Scanning Research (CoE-LaSR) [272195, 307362]
  3. Strategic Research Council at the Academy of Finland [293389, 314312, 7031/31/2016]
  4. European Social Fund [S21272]

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With the development of 3D measurement systems, dense colored point clouds are increasingly available. However, up to now, their use in interactive applications has been restricted by the lack of support for point clouds in game engines. In addition, many of the existing applications for point clouds lack the capacity for fluent user interaction and application development. In this paper, we present the development and architecture of a game engine extension facilitating the interactive visualization of dense point clouds. The extension allows the development of game engine applications where users edit and interact with point clouds. To demonstrate the capabilities of the developed extension, a virtual reality head-mounted display is used and the rendering performance is evaluated. The result shows that the developed tools are sufficient for supporting real-time 3D visualization and interaction. Several promising use cases can be envisioned, including both the use of point clouds as 3D assets in interactive applications and leveraging the game engine point clouds in geomatics.

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