4.7 Article

Augmented reality tools for sports education and training

Journal

COMPUTERS & EDUCATION
Volume 155, Issue -, Pages -

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2020.103923

Keywords

Augmented and virtual reality; Review; Human-computer interface; Sport; Mobile learning

Funding

  1. Carnot Institute called STAR, as part of the national french Carnot program
  2. College de France (PAUSE program)
  3. EPSRC [EP/M023281/1] Funding Source: UKRI

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Augmented reality (AR) provides additional information to the reality of sportspeople, and might offer supplementary advantages compared to other technologies. The goals of this study were to characterize and understand the benefits of AR in sports education and training. We reviewed Pubmed, Scopus, Web of Science, and SportDiscus databases, and discussed the results according to their role in sport (practitioner, spectator, and customer). Our results showed that different AR approaches might be used for learning and providing feedback. New rules could be introduced for reducing the gap between players with different experience levels. Additional information could also be added to improve the audience experience. We also explored the limitations of current AR systems and their efficacy in training, and provided suggestions for designing training scenarios.

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