Journal
PERSONAL AND UBIQUITOUS COMPUTING
Volume 24, Issue 6, Pages 829-841Publisher
SPRINGER LONDON LTD
DOI: 10.1007/s00779-019-01358-2
Keywords
Virtual museums; Virtual reality; Virtual guides; Avatars; Social presence; Emotions; Storytelling; Persuasiveness
Funding
- European Union (European Social Fund-ESF) through the Operational Programme Human Resources Development, Education and Lifelong Learning 2014-2020 [MIS 5004223]
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This article explores the affective potential of virtual humans in virtual museum (VM) environments. Three avatars (personifying a curator, a guard, and a visitor, respectively) have been employed as storytellers introducing participants to the emotive story behind a historical sculpture. The emotional responses of a test group have been correlated to a range of factors, namely, the role acted by the virtual storytellers, the subjects' own stance on cultural heritage, gender, and predispositions towards the sense of presence and affective responses. We review research related to the topic of presence and social presence in VMs, and position our experimental procedure as well as the findings of our study in this context. Theoretical frameworks, such as the Expectancy Violations Theory are used to interpret the key findings, which have not always confirmed the initial hypotheses. The outcome of our study may inform the design of avatars-as-storytellers in VMs on the basis of their affective potential, given the results of the study and, more importantly, the theoretical investigation of the factors, which conditioned the emotional responses observed.
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