4.5 Article

Effective Annotations Over 3D Models

Journal

COMPUTER GRAPHICS FORUM
Volume 39, Issue 1, Pages 89-105

Publisher

WILEY
DOI: 10.1111/cgf.13664

Keywords

level of detail algorithms; modelling; real-time rendering; rendering; scientific visualization; visualization

Funding

  1. Municipality of Bologna
  2. project 'Laboratorio Bilaterale CNR-CNRS (Joint Lab CNR-CNRS)'

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Annotation support in interactive systems is often considered a simple task by the CG community, since it entails the apparently easy selection of a region and its connection with some information. The reality appears more complex. The scope of this paper is two-fold: first, to review the status of this domain, discussing and characterizing several approaches proposed in literature to manage annotations over geometric models; second, to present in detail an innovative solution proposed and assessed in the framework of Cultural Heritage (CH) applications, called Clipping Volumes. At the annotation definition stage ClippingVolumes uses 3D data to characterize the annotation region; subsequently, annotations are visualized by adopting a two-pass rendering solution which uses stencil buffers, thus without introducing new geometric elements, changing the topology or duplicating geometry elements. It solves most of the issues that afflict the current state of the art, such as fragmentation, annotation transfer to multiple representations and multi-resolution data encoding. The latter is a mandatory requirement to produce efficient web-based systems. We implemented and we fully tested this approach in the framework of a complex system that supports the documentation of CH restoration projects.

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