Journal
WATER
Volume 10, Issue 12, Pages -Publisher
MDPI
DOI: 10.3390/w10121885
Keywords
serious gaming; flood; urban; rural; infrastructure; decision making
Categories
Funding
- UK Engineering and Physical Sciences Research Council [EP/M018865/1]
- EC H2020 EU-CIRCLE [GA 653824]
- European Union's Horizon 2020 research and innovation programme [689,150 SIM4NEXUS]
- N8 AgriFood Resilience programme
- EPSRC [EP/M018865/1, EP/H015736/1] Funding Source: UKRI
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Flood prevention in mixed urban-rural environments has become a greater concern due to climate change. It is a complex task requiring both efficient management of resources and the involvement of multiple stakeholders from diverse backgrounds. As Serious Games (games used for purposes other than mere entertainment) have emerged as an effective means of engaging stakeholders, this work proposes a new Serious Game applied to flood mitigation in the village of Millbrook in the UK. Results show that the game has both an informative and a transformative effect (statistical significance levels from 0.01 to 0.05), improving participants' understanding of the problem, and helping them to find a new and improved approach to flood risk management in Millbrook, with the potential to improve resilience significantly. Furthermore, the game successfully transformed participants into citizen scientists in the purest sense of the termit led them to use inductive reasoning from data produced by the game to correctly confirm or reject hypotheses and resulted in more than 70% of the participants revising their initial assumptions. Interestingly, the game instigated the formation of new local partnerships and helped to prioritize the discussion of natural flood management measures in Millbrook Parish Council meetings.
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