4.3 Editorial Material

Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

Journal

JMIR SERIOUS GAMES
Volume 1, Issue 1, Pages 2-7

Publisher

JMIR PUBLICATIONS, INC
DOI: 10.2196/games.3139

Keywords

behavioral medicine; behaviour and behavior mechanisms; behavioral research; behavioral sciences; persuasive communication; health psychology; psychology; experimental game; interactive games; computer games

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This editorial provides a behavioral science view on gamification and health behavior change, describes its principles and mechanisms, and reviews some of the evidence for its efficacy. Furthermore, this editorial explores the relation between gamification and behavior change frameworks used in the health sciences and shows how gamification principles are closely related to principles that have been proven to work in health behavior change technology. Finally, this editorial provides criteria that can be used to assess when gamification provides a potentially promising framework for digital health interventions.

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