Journal
CLINICAL SIMULATION IN NURSING
Volume 10, Issue 3, Pages E139-E145Publisher
ELSEVIER SCIENCE INC
DOI: 10.1016/j.ecns.2013.10.003
Keywords
creative design; Second Life; Blue Mars; Unity; teaching-studying-learning process; virtual environment; case studies; pedagogical content knowledge; problem-based learning; activity programs in education; competency-based education; educational mobility; student evaluation of curriculum; psychiatric nursing; assessment course
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A multiyear evolution of the use of virtual environment simulations to improve communication and subjective assessment skills of prelicensure baccalaureate nursing students is detailed. A virtual clinic constructed in the world of Second Life, with student nurse and patient avatars, provided the setting for unfolding, multicultural, mutigenerational case studies. Selected case studies developed for the sophomore health assessment course were further developed with psychiatric symptoms. Junior-level students interviewed avatars using a psychiatric tool. Experience with 800 students' substantiated virtual worlds provide an effective, nonthreatening environment for developing interview skills across courses. Implications for nurse educators are included. (C) 2014 International Nursing Association for Clinical Simulation and Learning. Published by Elsevier Inc. All rights reserved.
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