Related references
Note: Only part of the references are listed.Computer poker: A review
Jonathan Rubin et al.
ARTIFICIAL INTELLIGENCE (2011)
Monte-Carlo tree search and rapid action value estimation in computer Go
Sylvain Gelly et al.
ARTIFICIAL INTELLIGENCE (2011)
A New Benchmark for Artificial Intelligence
Kirk L. Kroeker
COMMUNICATIONS OF THE ACM (2011)
Pure exploration in finitely-armed and continuous-armed bandits
Sebastien Bubeck et al.
THEORETICAL COMPUTER SCIENCE (2011)
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man
Spyridon Samothrakis et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2011)
Centurio, a General Game Player: Parallel, Java-and ASP-based
Maximilian Moeller et al.
KUNSTLICHE INTELLIGENZ (2011)
A Parallel General Game Player
Jean Mehat et al.
KUNSTLICHE INTELLIGENZ (2011)
CadiaPlayer: Search-Control Techniques
Hilmar Finnsson et al.
KUNSTLICHE INTELLIGENZ (2011)
Continuous Lunches Are Free Plus the Design of Optimal Optimization Algorithms
Anne Auger et al.
ALGORITHMICA (2010)
Monte Carlo tree search in Kriegspiel
Paolo Ciancarini et al.
ARTIFICIAL INTELLIGENCE (2010)
Intelligent Agents for the Game of Go
Jean-Baptiste Hoock et al.
IEEE COMPUTATIONAL INTELLIGENCE MAGAZINE (2010)
Evaluating Root Parallelization in Go
Yusuke Soejima et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2010)
Monte Carlo Tree Search in Hex
Broderick Arneson et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2010)
The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go
Hendrik Baier et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2010)
Special Issue on Monte Carlo Techniques and Computer Go
Chang-Shing Lee et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2010)
Evaluation of Game Tree Search Methods by Game Records
Shogo Takeuchi et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2010)
Monte Carlo Tree Search in Lines of Action
Mark H. M. Winands et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2010)
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
Jean Mehat et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2010)
Current Frontiers in Computer Go
Arpad Rimmel et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2010)
FUEGO-An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search
Markus Enzenberger et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2010)
The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments
Chang-Shing Lee et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2009)
CADIAPLAYER: A Simulation-Based General Game Player
Yngvi Bjornsson et al.
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES (2009)
PROGRESSIVE STRATEGIES FOR MONTE-CARLO TREE SEARCH
Guillaume M. J-B. Chaslot et al.
NEW MATHEMATICS AND NATURAL COMPUTATION (2008)
Bandit based Monte-Carlo planning
Levente Kocsis et al.
MACHINE LEARNING: ECML 2006, PROCEEDINGS (2006)
Finite-time analysis of the multiarmed bandit problem
P Auer et al.
MACHINE LEARNING (2002)
World-championship-caliber Scrabble
B Sheppard
ARTIFICIAL INTELLIGENCE (2002)