Journal
VISUAL COMPUTER
Volume 25, Issue 12, Pages 1085-1099Publisher
SPRINGER
DOI: 10.1007/s00371-009-0387-4
Keywords
Engagement; Serious games; Rehabilitation; Stroke; Video capture
Categories
Funding
- Department for Employment and Learning (DEL, Northern Ireland)
Ask authors/readers for more resources
Effective stroke rehabilitation must be early, intensive and repetitive, which can lead to problems with patient motivation and engagement. The design of video games, often associated with good user engagement, may offer insights into how more effective systems for stroke rehabilitation can be developed. In this paper we identify game design principles for upper limb stroke rehabilitation and present several games developed using these principles. The games use low-cost video-capture technology which may make them suitable for deployment at home. Results from evaluating the games with both healthy subjects and people with stroke in their home are encouraging.
Authors
I am an author on this paper
Click your name to claim this paper and add it to your profile.
Reviews
Recommended
No Data Available