4.8 Article

Towards Practical Classical Processing for the Surface Code

Journal

PHYSICAL REVIEW LETTERS
Volume 108, Issue 18, Pages -

Publisher

AMER PHYSICAL SOC
DOI: 10.1103/PhysRevLett.108.180501

Keywords

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Funding

  1. Australian Research Council Centre of Excellence for Quantum Computation and Communication Technology [CE110001027]
  2. US National Security Agency (NSA)
  3. Army Research Office (ARO) [W911NF-08-1-0527]

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The surface code is unarguably the leading quantum error correction code for 2D nearest neighbor architectures, featuring a high threshold error rate of approximately 1%, low overhead implementations of the entire Clifford group, and flexible, arbitrarily long-range logical gates. These highly desirable features come at the cost of significant classical processing complexity. We show how to perform the processing associated with an n x n lattice of qubits, each being manipulated in a realistic, fault-tolerant manner, in O(n(2)) average time per round of error correction. We also describe how to parallelize the algorithm to achieve O(1) average processing per round, using only constant computing resources per unit area and local communication. Both of these complexities are optimal.

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