4.7 Article

Adiposity and Different Types of Screen Time

Journal

PEDIATRICS
Volume 132, Issue 6, Pages E1497-E1505

Publisher

AMER ACAD PEDIATRICS
DOI: 10.1542/peds.2013-0887

Keywords

television; video games; sedentary lifestyle; BMI; body weight; adolescent; adiposity; longitudinal studies

Categories

Funding

  1. Breast Cancer Research Foundation
  2. National Institutes of Health [DK084001]
  3. National Institutes of Health Training Grant in Academic Nutrition [DK007703]
  4. National Institutes of Health (NIH)

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OBJECTIVE: Few prospective studies have examined separate forms of screen time in relation to adiposity. Our objective was to assess independent relations of television, electronic games (video/computer), and digital versatile disc (DVD)/videos and total screen time with change in adolescent BMI. METHODS: Using data from the 2004, 2006, and 2008 waves of the ongoing Growing up Today Study II, we assessed baseline and 2-year change in reported screen time in relation to concurrent change in BMI among 4287 girls and 3505 boys aged 9 to 16 years in 2004. Gender-specific models adjusted for previous BMI, age, race/ethnicity, growth/development, months between questionnaires, and physical activity. RESULTS: Among girls and boys, each hour per day increase in reported television viewing was associated with a 0.09 increase in BMI (Ps < .001), and each hour per day increase in total screen time was associated with a 0.07 increase among girls and 0.05 increase among boys (Ps < .001). Among girls only, greater baseline television, games, and total screen time and change in DVDs/videos were associated with gains in BMI (Ps < .05). BMI gains associated with change in television and total screen time were stronger among overweight girls than lean girls (Ps-heterogeneity < .001). CONCLUSIONS: Television, which remains the steadiest source of food advertising, was most consistently associated with BMI gains. Among girls, electronic games and DVDs/videos were also related to increased BMI, possibly due to influences of product placements and advergames on diet and/or distracted eating. Adolescents, especially overweight adolescents, may benefit from reduced time with multiple types of media.

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