4.2 Article

Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients

Journal

TOPICS IN STROKE REHABILITATION
Volume 22, Issue 4, Pages 299-305

Publisher

TAYLOR & FRANCIS LTD
DOI: 10.1179/1074935714Z.0000000017

Keywords

Stroke; Virtual reality exposure therapy; Hemiparesis

Categories

Funding

  1. Sao Paulo State Research Foundation (Fundacao de Amparo a Pesquisa do Estado de Sao Paulo
  2. FAPESP) [Proc. 09/52145-7]

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Background: The Nintendo (R) Wii is a simple and affordable virtual therapy alternative. It may be used at home, and it is a motivating recreational activity that provides continuous feedback. However, studies comparing the use of the Nintendo (R) Wii to conventional physical therapy are needed. Objective: To compare the effect of a rehabilitation treatment using the Nintendo (R) Wii (NW) with conventional physical therapy (CPT) to improve the sensorimotor function and quality of life for post-stroke hemiparetic patients. Methods: The present study applied a randomized, blind, and controlled clinical trial. In total, 30 patients with post-stroke hemiparesis were evaluated. A total of 15 patients were randomly assigned to each group. The SF-36 quality of life and Fugl-Meyer scales were used to evaluate the patients. Results: After treatment, the only variable that differed between the groups was the physical functioning domain of the SF-36 in the group that received conventional physical therapy. A significant difference was observed between both groups before and after treatment in terms of the following Fugl-Meyer scale items: passive movement and pain, motor function of the upper limbs (ULs), and balance. The CPT group also showed a significant difference with regard to their UL and lower limb (LL) coordination. The SF-36 scale analysis revealed a significant difference within both groups with regard to the following domains: physical functioning, role limitation due to physical aspects, vitality, and role limitation due to emotional aspects. The NW group also exhibited a significant difference in the mental health domain. The results indicate that both approaches improved the patients' performance in a similar manner. Conclusion: Virtual rehabilitation using the Nintendo (R) Wii (R) and CPT both effectively treat post-stroke hemiparetic patients by improving passive movement and pain scores, motor function of the upper limb, balance, physical functioning, vitality, and the physical and emotional aspects of role functioning.

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