4.3 Article

Classic Nintendo games are (computationally) hard

Journal

THEORETICAL COMPUTER SCIENCE
Volume 586, Issue -, Pages 135-160

Publisher

ELSEVIER SCIENCE BV
DOI: 10.1016/j.tcs.2015.02.037

Keywords

Nintendo games; Video games; Computational complexity; NP-hardness; PSPACE-hardness

Funding

  1. NSF [CCF-0829672, CCF-1065125, CCF-6922462]
  2. Direct For Computer & Info Scie & Enginr
  3. Division of Computing and Communication Foundations [1161626] Funding Source: National Science Foundation
  4. Direct For Computer & Info Scie & Enginr
  5. Div Of Information & Intelligent Systems [1546290] Funding Source: National Science Foundation

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We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. Our results apply to generalized versions of Super Mario Bros. 1-3, The Lost Levels, and Super Mario World; Donkey Kong Country 1-3; all Legend of Zelda games; all Metroid games; and all Pokemon role-playing games. In addition, we prove PSPACE-completeness of the Donkey Kong Country games and several Legend of Zelda games. (C) 2015 Elsevier B.V. All rights reserved.

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