4.7 Article

Holovideo: Real-time 3D range video encoding and decoding on GPU

Journal

OPTICS AND LASERS IN ENGINEERING
Volume 50, Issue 2, Pages 280-286

Publisher

ELSEVIER SCI LTD
DOI: 10.1016/j.optlaseng.2011.08.002

Keywords

3D range data compression; 3D video processing; Graphics processing unit (GPU); Fringe analysis

Categories

Funding

  1. Div Of Civil, Mechanical, & Manufact Inn
  2. Directorate For Engineering [1150711] Funding Source: National Science Foundation

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We present a 3D video-encoding technique called Holovideo that is capable of encoding high-resolution 3D videos into standard 2D videos, and then decoding the 2D videos back into 3D rapidly without significant loss of quality. Due to the nature of the algorithm, 2D video compression such as JPEG encoding with QuickTime Run Length Encoding (QTRLE) can be applied with little quality loss, resulting in an effective way to store 3D video at very small file sizes. We found that under a compression ratio of 134:1, Holovideo to OBJ file format, the 3D geometry quality drops at a negligible level. Several sets of 3D videos were captured using a structured light scanner, compressed using the Holovideo codec, and then uncompressed and displayed to demonstrate the effectiveness of the codec. With the use of OpenGL Shaders (GLSL), the 3D video codec can encode and decode in realtime. We demonstrated that for a video size of 512 x 512, the decoding speed is 28 frames per second (FPS) with a laptop computer using an embedded NVIDIA GeForce 9400 m graphics processing unit (GPU). Encoding can be done with this same setup at 18 FPS, making this technology suitable for applications such as interactive 3D video games and 3D video conferencing. (C) 2011 Elsevier Ltd. All rights reserved.

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