4.3 Article

Evaluating the Usability of a Second-Generation Virtual Reality Game for Refreshing Sterile Urinary Catheterization Skills

Journal

NURSE EDUCATOR
Volume 44, Issue 3, Pages 137-141

Publisher

LIPPINCOTT WILLIAMS & WILKINS
DOI: 10.1097/NNE.0000000000000570

Keywords

gaming; nursing education; simulation; virtual reality

Categories

Ask authors/readers for more resources

Background: Virtual reality (VR) allows risk-and anxiety-free practice, mediated by consistent objective feedback. Purpose: This study evaluated the usability of a VR game system for sterile catheterization practice. Participant enjoyment, engagement, likelihood to practice, and comfort using VR are reported. Methods: Thirty-one students and faculty tested a VR game using Oculus Rift devised to allow practice of placing a urinary catheter in a virtual patient. Datawere collected via an electronic survey using the SystemUsability Survey (SUS) and aUser Reaction Survey (URS). Results: The SUS score was 64.03. Seventy-five percent of participants rated the game as positive overall on the URS. Left-handed players had more difficulty playing the game. Players with prescription glasses could not comfortably place the Oculus Rift over their glasses to play. Conclusions: The VR game shows promise for refreshing sterile catheterization skills.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.3
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available