Journal
NURSE EDUCATION TODAY
Volume 32, Issue 4, Pages 458-463Publisher
CHURCHILL LIVINGSTONE
DOI: 10.1016/j.nedt.2011.05.012
Keywords
Virtual system; Venipuncture; Computer simulation; Medical education
Categories
Funding
- National Research Foundation of Korea (NRF)
- Korea government (MEST) [2009-0068810, 2011-0018258]
- National Research Foundation of Korea [2009-0068810] Funding Source: Korea Institute of Science & Technology Information (KISTI), National Science & Technology Information Service (NTIS)
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This study confirmed the educational effectiveness of practical exercises (PE) using intravenous (IV) simulators incorporating virtual reality (VR)/haptics (based on the sense of touch) device technologies. First-year nursing students (n = 114) were randomly divided into three PE groups: Group A, utilizing a conventional arm model (IV arm); Group E, utilizing a VR/Haptics IV Simulator (IV sim); and Group C. utilizing both the IV arm and IV sim. Group C scored highest on procedures for conducting venipuncture. Group B was more successful in performing injections than Groups A and C. Group C required significantly less time than Group B to complete a venipuncture injection and was faster than Group A, although this difference was not significant. In conclusion, a new paradigm of PE is suggested using both IV sim and IV arm. (C) 2011 Elsevier Ltd. All rights reserved.
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