Journal
JOURNAL OF REHABILITATION RESEARCH AND DEVELOPMENT
Volume 48, Issue 10, Pages 1171-1186Publisher
JOURNAL REHAB RES & DEV
DOI: 10.1682/JRRD.2010.09.0171
Keywords
activity-promoting; Dance Dance Revolution; exercise; falls; games; gaming systems; injury; Nintendo Wii; rehabilitation; Sony EyeToy; Xbox Kinect
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Funding
- Colchester Hospital University Trust
- University of Essex Research Endowment Fund
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Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of the player to control gameplay. Activity-promoting gaming systems can be used as a tool to increase activity levels in otherwise sedentary garners and also be an effective tool to aid rehabilitation in clinical settings. Therefore, the aim of this current work is to review the growing area of activity-promoting gaming in the context of exercise, injury, and rehabilitation.
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