3.9 Article

Activity-promoting gaming systems in exercise and rehabilitation

Journal

JOURNAL OF REHABILITATION RESEARCH AND DEVELOPMENT
Volume 48, Issue 10, Pages 1171-1186

Publisher

JOURNAL REHAB RES & DEV
DOI: 10.1682/JRRD.2010.09.0171

Keywords

activity-promoting; Dance Dance Revolution; exercise; falls; games; gaming systems; injury; Nintendo Wii; rehabilitation; Sony EyeToy; Xbox Kinect

Categories

Funding

  1. Colchester Hospital University Trust
  2. University of Essex Research Endowment Fund

Ask authors/readers for more resources

Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of the player to control gameplay. Activity-promoting gaming systems can be used as a tool to increase activity levels in otherwise sedentary garners and also be an effective tool to aid rehabilitation in clinical settings. Therefore, the aim of this current work is to review the growing area of activity-promoting gaming in the context of exercise, injury, and rehabilitation.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

3.9
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

No Data Available
No Data Available