3.8 Article

Effects of Virtual Reality Treadmill Training on Balance and Balance Self-efficacy in Stroke Patients with a History of Falling

Journal

JOURNAL OF PHYSICAL THERAPY SCIENCE
Volume 24, Issue 11, Pages 1133-1136

Publisher

SOC PHYSICAL THERAPY SCIENCE
DOI: 10.1589/jpts.24.1133

Keywords

Virtual reality; Stroke; Balance

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[Purpose] The purpose of this study was to investigate the effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. [Subjects] Twenty-one stroke patients with a history of falling were allocated into 2 groups: a virtual reality treadmill training group (experimental group, n=11), and control group (n=10). [Methods] We measured patients' balance function and balance self-efficacy before and after 3 weeks of virtual reality treadmill training. [Results] Balance and balance self-efficacy were significantly higher in the experimental group. Furthermore, balance and balance self-efficacy significantly increased after 3 weeks in both groups compared with the baseline values. [Conclusion] Virtual reality treadmill training significantly improves balance and balance self-efficacy in stroke patients who are able to participate in physical balance training.

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