Journal
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Volume 19, Issue 7, Pages 1158-1171Publisher
IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2012.308
Keywords
Digital geometry processing; surface parameterization; polycube map; GPU subdivision surface
Categories
Funding
- Central South University [2012QNZT058]
- Ministry of Education of China [20120162120019]
- Ministerio de Ciencia e Innovacion, Spain [TIN2010-20590-C02-02]
- [AcRF69/07]
- [NRF2008IDM-IDM004-006]
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In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh and a simple polycube that coarsely resembles the shape of the object, plus sketched features indicating relevant correspondences between the two, provides a uniform, regular, and user-controllable quads-only mesh that can be used as a basis structure for subdivision. Large scale models with complex geometry and topology can be processed efficiently with simple, intuitive operations. We show that the simple, intuitive nature of the polycube map is a substantial advantage from the point of view of the interface by demonstrating a series of applications, including kit-basing, shape morphing, painting over the parameterization domain, and GPU-friendly tessellated subdivision displacement, where the user is also able to control the number of patches in the base mesh by the construction of the base polycube.
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