Journal
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Volume 15, Issue 3, Pages 383-394Publisher
IEEE COMPUTER SOC
DOI: 10.1109/TVCG.2008.191
Keywords
Virtual environments; walking; locomotion; user studies; reorientation techniques
Categories
Funding
- Direct For Computer & Info Scie & Enginr
- Division Of Computer and Network Systems [0751187] Funding Source: National Science Foundation
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Virtual Environments (VEs) that use a real-walking locomotion interface have typically been restricted in size to the area of the tracked laboratory space. Techniques proposed to lift this size constraint, enabling real walking in VEs that are larger than the tracked laboratory space, all require reorientation techniques (ROTs) in the worst-case situation-when a user is close to walking out of the tracked space. We propose a new ROT using visual and audial distractors-objects in the VE that the user focuses on while the VE rotates-and compare our method to current ROTs through three user studies. ROTs using distractors were preferred and ranked more natural by users. Users were also less aware of the rotating VE when ROTs with distractors were used. Our findings also suggest that improving visual realism and adding sound increased a user's feeling of presence.
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