4.5 Article

Adaptive Virtual Environments for Neuropsychological Assessment in Serious Games

Journal

IEEE TRANSACTIONS ON CONSUMER ELECTRONICS
Volume 58, Issue 2, Pages 197-204

Publisher

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/TCE.2012.6227413

Keywords

Neuroscience; Neuropsychological Assessment; Psychophysiology; Adaptive Virtual Environment

Funding

  1. U.S. Army Research Laboratory's Translational Neurosciences Branch [W911NF-09-2-0048]
  2. Telemedicine and Advanced Technology Research Center [W81XWH-10-2-0075]

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While advances in military relevant simulations provide potential for increasing assessment of Soldier readiness to Return-to-Duty (e.g., following a blast injury), little has been done to develop these simulations into adaptive virtual environments (AVE) for improved neurocognitive and psychophysiological assessment. Adaptive assessments offer the potential for dynamically adapting the difficulty level specific to the patient's knowledge or ability. We present an iteration of the Virtual Reality for Cognitive Performance and Adaptive Treatment (VRCPAT) that proffers a framework for adapting scenarios in a game engine based upon the user's neurocognitive (task performance) and psychophysiological (e.g., heart rate, skin response, heart rate, and pupil diameter) states.

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