4.3 Article

The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces

Journal

IEEE COMPUTER GRAPHICS AND APPLICATIONS
Volume 30, Issue 2, Pages 71-85

Publisher

IEEE COMPUTER SOC
DOI: 10.1109/MCG.2009.109

Keywords

graphics and multimedia; computer graphics; input devices; user interfaces; human-computer interaction; information technology

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Experience with the Nintendo Wii Remote indicates that it's an imperfect harbinger of a new class of spatially convenient devices. This tutorial presents techniques for using the Wiimote in 3D user interfaces. It discusses the device's strengths and how to compensate for its limitations, with implications for future spatially convenient devices.

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