COMPUTER ANIMATION AND VIRTUAL WORLDS
Note: The following journal information is for reference only. Please check the journal website for updated information prior to submission.
Journal Title
COMPUTER ANIMATION AND VIRTUAL WORLDS
COMPUT ANIMAT VIRT W
ISSN / eISSN
1546-4261
Aims and Scope
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Subject Area
COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
2.20
View Trend
CiteScore Ranking
Category | Quartile | Rank |
---|---|---|
Computer Science - Computer Graphics and Computer-Aided Design | Q3 | #63/106 |
Computer Science - Software | Q3 | #303/407 |
Web of Science Core Collection
Science Citation Index Expanded (SCIE) | Social Sciences Citation Index (SSCI) |
---|---|
Indexed | - |
Category (Journal Citation Reports 2024) | Quartile |
---|---|
COMPUTER SCIENCE, SOFTWARE ENGINEERING | Q4 |
H-index
42
Country/Area of Publication
ENGLAND
Publisher
John Wiley and Sons Ltd
Publication Frequency
Bimonthly
Year Publication Started
2004
Annual Article Volume
81
Open Access
NO
Contact
JOHN WILEY & SONS LTD, THE ATRIUM, SOUTHERN GATE, CHICHESTER, ENGLAND, W SUSSEX, PO19 8SQ
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