COMPUTER ANIMATION AND VIRTUAL WORLDS

Journal Title
COMPUTER ANIMATION AND VIRTUAL WORLDS

COMPUT ANIMAT VIRT W

ISSN / eISSN
1546-4261
Aims and Scope
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Subject Area

COMPUTER SCIENCE, SOFTWARE ENGINEERING

CiteScore
2.20 View Trend
CiteScore Ranking
Category Quartile Rank
Computer Science - Computer Graphics and Computer-Aided Design Q3 #63/106
Computer Science - Software Q3 #303/407
Web of Science Core Collection
Science Citation Index Expanded (SCIE) Social Sciences Citation Index (SSCI)
Indexed -
Category (Journal Citation Reports 2024) Quartile
COMPUTER SCIENCE, SOFTWARE ENGINEERING Q4
H-index
42
Country/Area of Publication
ENGLAND
Publisher
John Wiley and Sons Ltd
Publication Frequency
Bimonthly
Year Publication Started
2004
Annual Article Volume
81
Open Access
NO
Contact
JOHN WILEY & SONS LTD, THE ATRIUM, SOUTHERN GATE, CHICHESTER, ENGLAND, W SUSSEX, PO19 8SQ

Find Funding. Review Successful Grants.

Explore over 25,000 new funding opportunities and over 6,000,000 successful grants.

Explore

Create your own webinar

Interested in hosting your own webinar? Check the schedule and propose your idea to the Peeref Content Team.

Create Now